That is where I come in. Generally speaking when considering terrain, the casual hobbyist aims for a place, suitably atmospheric, in which vying armies might collide. What is undeniably both challenging and tremendous in the Heroes of Armageddon project is that the tables must evoke the place where these armies fought so desperately. The distinction is subtle, but superlatively important.
Scenery of this nature has been an integral component of my hobby interest for years now; however, the most ambitious project that I have undertaken to date came to fruition this year at AdeptiCon. Those of you that made it to AdeptiCon and/or those that follow such matters on the web may have noticed the six individual tables that I created earlier this year.
The second effort, the one you see here, taught me a decent lesson about what I can reasonably expect from the materials, and what parts of the envelope I can still press further. Although I am really quite chuffed with the results for the AdeptiCon tables, I fully intend to make several significant advances, to raise my game by several giant steps, for the HoA tables. After all, it would be rude not to.
I cannot wait.